1. BASED ON GAME MODE: in my last article I talked about the two game modes MetaKillers has, the Battle mode and the Island mode. NFTs in the battle mode are usually weapons, other warfare accessories, combat skill sets and defence items, basically things that will make you stronger against other opponents. In the Island mode however NFTs are pieces of land, vehicles, weapons and buildings, again things that will help you survive in the different zones of the Island mode
  2. BASED ON PROBABILITY: the NFTs in MetaKillers can also be grouped based on the level of rarity, this probability metric also helps to determine the value of the NFTs. There are four classifications based on chance of occurrence; common, uncommon, rare and super rare. The rarer the NFT the higher the stats and upgrade it gives a player, be it a weapon, defensive items, combat skill sets or other NFTs.



  1. 5 Billion tokens used to provide liquidity to $KILL pairs on Decentralised Exchanges
  2. 1.5 Billion tokens as rewards to Metakiller players
  3. 1.5 Billion as rewards to stakers
  4. 1.4 Billion to Farming pools
  5. 350 million offered to investors for sale in various rounds
  6. 150 million to the Metakiller core team, and;
  7. 100 million tokens to advisors


  1. Pool 1: this pool has a lock up period of 30 days and the APY for this pool can reach up to 500%
  2. Pool 2: this pool has a lock up period of 15 days and an APY that ranges from 200–300%
  3. Pool 3: this pool has no lock up period and hence has no fixed APY, but the rewards depend on the length of time the funds are kept in the pool.




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Salihu Muhammed

Salihu Muhammed

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